Proper Etiquette When Gambling

What is casino etiquette? While you were growing up, you probably learned about the rules of etiquette before you learned how to spell it. (If you ever learned how to spell it.) Remember the drill? ” Be polite, have good manners, be courteous and considerate to others, say excuse me.”

The proper rules of etiquette that you learned also applies when you’re doing a little casino gambling. Especially during peak times when you find yourself bobbing and weaving through the crowds while trying to get to you favorite slot machines or table games. But courtesy doesn’t end there. There are also rules of casino etiquette to follow during play. Here they are:

When Playing the Machines

Whether you’re playing slot machines, video poker, video keno, or any other machine game never play more than one machine at a time when it’s crowded. Always give others a chance to play. When it is very crowded, casinos may post signs throughout the slot floor requesting that players play only one machine at a time.

If you need a break, you can step away for a brief period of time. In the old days an empty coin bucket over the handle reserved your slot machine. Today the coin buckets and most handles are gone. Leave a personal item such as a jacket or sweater on the seat. Players will get the message that it is taken. NEVER leave anything valuable and ALWAYS cash out and collect your credit ticket before leaving.

Sometimes players will accidentally leave their Players Club cards in the machine. If you find one remove it and eave it visible at the machine where the previous player can easily find it. You can also turn it in to the Players Club booth.

Tipping is always up to the player(s) but if you are lucky enough to hit a jackpot that requires a hand payout by an attendant it’s customary to give them a small tip. About 1{df4066f4ddc4799c5e46d0a1f813de429abab40e51b5ad916a0acb99f4de5f0b} is the norm. For example, a $10 tip for a $1,000 jackpot is fine. You will be paid in the following denominations: Nine $100 bills, four $20’s, one $10 ant two $5’s (hint hint).

When Playing Table Games

All table games have a small poster listing the minimum and maximum bets allowed. Usually the increments are $5, $10, $15, $25, and $100. Higher minimums are usually found in high limit rooms. To avoid embarrassment, always check before taking a seat.

If you see an empty seat at a table, check with the dealer first to see if the spot is open. A player may be on a bathroom break or another player may be playing more than one hand at a time. This is common in Blackjack and other table games. Unlike slots, a Pit Boss is not so eager to restrict play to single hands only, especially if the multi-bettors are wagering high amounts.

Once you are seated wait until a round is finished before making a buy in. Never hand your money to the dealer. Just place it front of you with your players card and specify the denomination of chips (checks) you want. Only put the amount of money you want to play with on the table. Dealers cannot make change.

During play never give advice to other players. If a player asks you how to make a certain type of wager, it’s permissible to explain how. Sometimes during Blackjack novice players hit when they should stand and vice versa. This is frustrating to a seasoned player but it’s best to keep mum.

Following these simple rules of etiquette should make your visit to the casino more enjoyable.

Good Luck!

All About Dark Souls

First, I’ve got the Platinum on both Scholar of the First Sin and Dark Souls 3. Okay, that last part is a lie. I still need Master of Miracles for Dark Souls 3 (grinding out the Concord Kepts from the Silver Knights in Anor Londo… ) But still, I’ve been through both games more times than I can count.

So how hard is it? Average. Dark Souls has this reputation for being difficult, but I don’t think it is. Yes, enemies hit hard. But so do you.

There are no “bullet sponges” here. They hit you for half your health bar? Guess what, you can hit them back for almost the same. You’ll die a lot, and unlike many other games, there isn’t an overly generous checkpoint system.

But know this: My kid (with some SunBro assistance from me) beat Dark Souls 2 -including DLC – when he was 11. He just finished Dark Souls 3 last weekend. He’s 13.

That said, after hundreds of hours poured into Dark Souls 3, here is my brief review.

Lets start with the negative stuff first:

The Poise system is badly designed (there is, last I checked, a belief among the community that the Poise system in fact doesn’t function at all. There is supposedly code in the game that would allow for a functional Poise system, but it was removed or ‘switched off’ before release. The developers, to my knowledge deny this, which is fine. But then it means they handled the mechanic really, really poorly.)

“It’s working as intended.” Then you intended it to work badly…

What is Poise, and why does it matter?

Every time you hit an enemy, you have a chance, depending on their Poise and your weapon, to interrupt their movement (preventing them from dodging, running, rolling, and most importantly – attacking.)

This is called staggering. The movement is interrupted and they get hit. A staggered enemy is a helpless enemy. A dead enemy.

This system applies to you as well as the enemies in game.

How Poise used to work: In past Dark Souls games you could wear armor that would raise your poise, making it more difficult to stagger you and disrupt your attacks.

How it works now: It doesn’t. Any enemy can interrupt most any attack with any weapon you use.

At first that might not seem so bad, until you get to the second mistake of Dark Souls 3 – and possibly my biggest complaint with the game.

Absolutely every enemy attacks faster than you can (and has longer reach), no matter what weapon you are using. They have a greatsword the size of a house? The can initiate an attack with that faster than you can stab with a dagger. Their dagger? Will hit you while your greatsword whiffs the air in front of their face.

So, if you’re the kind of player that likes to trade hits with enemies… you will ALWAYS be staggered.

Your only option now is to dodge out of the way of everything, all the time. And that’s fine. If that’s the playstyle you want to choose. People have been doing it that way since Demon Souls. But there was always a choice.

I like to be a fast-rolling ninja. But there are also times when I get sick and tired of this game’s crap and want to throw on some heavy armor, pull out a flaming ultra greatsword, and go to town!

In the past, you could choose heavy armor, and a greatsword, and exchange hits with an enemy. Yes it would hurt you, but you would hurt them more. An entirely viable playstyle that no longer works.

And fine. That’s how this game is supposedly designed. But the claim that Dark Souls has such a deep combat system? I don’t think that’s true with this installment.

For a game that is in large part based on combat… That’s a pretty big step back.

One more complaint:

The covenant system. This is no big deal if you’re not a trophy hunter. It’s entirely possible to play the game the entire way through and enjoy it without ever messing with the majority of covenants.

But if you’re after the Platinum trophy? Get ready to grind. A lot. Because while the multiplayer system has been improved over games of the past, there’s still a couple broken covenants that will require either a LOT of sitting around waiting to be summoned, or grinding. Expect an average of 6 hours killing the same enemies over and over and over and over and over and over…

(I’m looking at YOU Blades of the Darkmoon… )

OK, so what’s good?

Pretty much everything else.

The environments are beautiful, and fun to explore. I can’t think of a single area where I arrived and went “UGH. This again.” (In the first Dark Souls, I found pretty much everything after Sen’s Fortress to be cheap and tedious.)

The weapons and armor, everything really, looks amazing.

There is plenty of enemy variation, and they make sense for the environments in which they are found.

Multiplayer is always open to opinion. I think it’s fairly balanced if you play smart. Others will disagree. If you’re a whiner and don’t like being outnumbered when you invade, you won’t be thrilled with how Dark Souls 3 handles things.

Matchmaking is much improved. You can co-op with your friends easily this time around thanks to password matchmaking.

Finally, one of my favorite improvements: For the first time ever, all armor sets are useful! You no longer need to upgrade them. And they are ALL functional. The majority of weapons are viable as well.

The developers have given you an incredible armory to choose from, and it all works. Even the poorer weapons are adequate for handling in game enemies.

Bottom line: Is it fun? Yes. Is it frustrating? Somewhat often. Is it worth buying? Yes. Are there other games like it that are better? No.

Do I harbor resentment towards the developers? A bit!

If I were to score it, I’d start with a 10 for all the amazing things this game gets right. Then I’d take away 3 points for the broken combat and settle around a 7. Yes, this game has a whole lot going for it. But you’re gonna have to put up with some unnecessary (in my opinion) frustration to enjoy it.